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Friday, December 4, 2009

Zendikar 8-4 Booster Draft # 10

Almost all of my successful results in Zendikar drafts were B/W builds. At some point, it made me feel bored. But when I think about it, if that's what works for me, then I'll just try to duplicate it every time if possible. So, on to another draft...

Pack 1 pick 1:




My Pick:

i was in an 8-4 queue, better to be serious with my picks... :)

Pack 1 pick 2:




My Pick:

no color commitment and an automatic inclusion in an aggressive build...

Pack 1 pick 3:




My Pick:

there were other good blue & green cards, but those were the colors that i try not to get my hands on (in this set) if possible...

Pack 1 pick 4:




My Pick:

early evasive drop...

Pack 1 pick 5:




My Pick:

for creature removal purposes...

Pack 1 pick 6:



My Pick:


Pack 1 pick 7:



My Pick:


Pack 1 pick 8:



My Pick:


Pack 1 pick 9:



My Pick:

counter-draft...

Pack 1 pick 10:



My Pick:

filler/SB card...

Pack 1 pick 11:


My Pick:


Pack 1 pick 12:


My Pick:


Pack 1 pick 13:


My Pick:

to make sure that i get to cast my Spire Barrage, hehehe... ;p

Pack 1 pick 14:


My Pick:


Pack 1 pick 15:


My Pick:

so far, i'm leaning towards a R/w build...

Pack 2 pick 1:




My Pick:

creature removal # 1 (i didn't count the Spire Barrage yet)...

Pack 2 pick 2:




My Pick:

creature removal # 2...

Pack 2 pick 3:




My Pick:

early evasive drop...

Pack 2 pick 4:




My Pick:

early drop...

Pack 2 pick 5:




My Pick:

counter-draft...

Pack 2 pick 6:



My Pick:

rare-draft... ;p

Pack 2 pick 7:



My Pick:

counter-draft. green may be slow in this set, but with this guy on the table, he's bound to speed things up...

Pack 2 pick 8:



My Pick:


Pack 2 pick 9:



My Pick:

i should have picked the Celestial Mantle instead...

Pack 2 pick 10:



My Pick:

counter-draft...

Pack 2 pick 11:


My Pick:


Pack 2 pick 12:


My Pick:


Pack 2 pick 13:


My Pick:


Pack 2 pick 14:


My Pick:


Pack 2 pick 15:


My Pick:


Pack 3 pick 1:




My Pick:

i wasn't able to resist the fetch this time...

Pack 3 pick 2:




My Pick:

i should have picked the Kor Aeronaut instead...

Pack 3 pick 3:




My Pick:

creature removal # 3...

Pack 3 pick 4:




My Pick:

counter-draft...

Pack 3 pick 5:




My Pick:


Pack 3 pick 6:



My Pick:


Pack 3 pick 7:



My Pick:


Pack 3 pick 8:



My Pick:


Pack 3 pick 9:



My Pick:


Pack 3 pick 10:



My Pick:

early drop...

Pack 3 pick 11:


My Pick:


Pack 3 pick 12:


My Pick:

tricks...

Pack 3 pick 13:


My Pick:


Pack 3 pick 14:


My Pick:


Pack 3 pick 15:


My Pick:


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Here's the pile that i end up with. Click on the image to enlarge.



In general, I felt that I've end up with a decent build. The good part, 80% of my real creatures (excluding Zektar Shrine Expeditions) were within 3cc, so my games are not expected to last long, given that Adventuring Gear and Trusty Machete showed up. The not so good part, I only have 3 creature removals. :(

Here's how the deck performed:

Round 1 Game 1: Starting Hand


Won Round 1 Game 1: against a W/G build. Trusty Machete and Kor Hookmaster forced opponent to concede on turn 12.


Round 1 Game 2: Starting Hand


Won Round 1 Game 2: 2nd Ondu Cleric bought me enough life to outraced a Sphinx of Jwar Isle and forced opponent to concede on turn 12.


Round 2 Game 1: Starting Hand


Lost Round 2 Game 1: against a W/B build. The much needed Plains came too late on the 9th turn. My opponent's Steppe Lynx and Cliff Threader brought me down to -2 life on turn 10.


Round 2 Game 2: Starting Hand


Lost Round 2 Game 2: unfamiliarity with the rules is not an excuse, and that's what happened in this game. I thought that lethal damage will resolved first before the lifelink ability, but I was wrong. Opponent was down to 1 after my turn and tapped all his creatures on his turn to put me down to 0 life on turn 7.


Overall Standing (Win - Loss): 43 - 26
Draft Record: 40 - 22
Standard Constructed Record: 3 - 4

Feel free to share your comments/inputs. Thank you for your time and 'til next time...

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